Corridor Generator
Modular sci-fi, office, hospital, bunker and dungeon hallways
Corridor Generator builds complete, lit hallways right inside Blender: an office floor with drop tiles and LED panels, a hospital ward wide enough for gurneys, a school with lockers, a hotel with numbered doors, a starship with bulkheads and glowing strips, a Cold War bunker, a Victorian brick sewer, a timbered mine, a castle passage lit by torches, a palace gallery, a Japanese engawa or the endless yellow Backrooms. Pick one of 29 presets, then change anything: the corridor rebuilds live while you drag a slider.
Plans go far beyond a straight tube. Make corners, zigzags, U-turns, T-junctions, crossroads, side branches, loops and whole mazes, or draw a curve and let the corridor follow it. Add stairs or ramps to climb between floors. Doors open and close, windows look into rooms, and every fixture is a real lamp that can flicker.
When the look is right, Make Modular Kit turns it into grid-snapping pieces for Unreal, Unity or Godot.
29 corridors, one click
Offices, hospitals, hotels, starships, bunkers, sewers, mines, castles, palaces and the Backrooms.
Drag a slider, watch it rebuild
Drag the width or the height, add stairs or press Surprise Me: the corridor rebuilds live in the sidebar.
Junctions, mazes and stairs
Corners, T-junctions, crossroads, branches, loops, mazes, any curve, with stairs and ramps between floors.
Real lamps that flicker
Every fixture is a real light. Break some, let others flicker, and the horror corridor is ready.
A modular kit for games
Make Modular Kit turns the corridor into grid-snapping pieces for Unreal, Unity or Godot.
Features
- 29 presets in 5 groups: buildings, sci-fi, underground, historic, horror and liminal
- 10 plans: straight, corner, zigzag, U-turn, T-junction, crossroads, side branches, loop, maze and follow any curve
- Stairs and ramps that rise or fall between floors
- 11 sections: rectangular, chamfered, hexagonal, octagonal, barrel, pointed, segmental and basket vaults, round tunnels, egg sewers and trapezoid mine drifts
- 11 door types (swing, double, fire, glass, sliding, sci-fi, blast, hatch, arched, cell bars, shoji), open or closed, with optional rooms behind them
- 7 window types: interior, exterior, portholes, arrow slits, arched windows, arcades and open sides
- Wall features: lockers, sci-fi panels, notice boards, benches, radiators, vending machines, paintings, alcoves, fire points, cabinets and tanks
- 8 ceilings (drop tiles, panels, coffered, beams, slats, exposed ducts, ribs) and frames: ribs, bulkheads, pilasters, timber sets, tunnel rings
- Baseboards, dado and crown rails, handrails, corner guards, wayfinding stripes, pipes and cable trays
- 11 light fixtures, each with a real lamp: panels, tubes, strips, downlights, pendants, sconces, cage lamps, bulb strings, torches and lanterns, with broken lamps and animated flicker
- Dirt, damage, clutter props and decals for abandoned and horror scenes
- Photoreal PBR materials from scanned CC0 Poly Haven textures, shipped with the addon
- Modular kit export: straight, door, window, corner, T, cross, end and stair pieces plus floor, ceiling and wall tiles
- Surprise, Variation and New Seed buttons, a picture gallery and a Shift+A menu
- Works in Cycles and EEVEE
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.
Install in under a minute (Blender 4.2+)
- In Blender open Edit › Preferences › Get Extensions.
- Open the arrow menu at the top right and choose Install from Disk.
- Pick the downloaded zip. Do not unzip it.
Questions
Which Blender versions are supported?
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
Can I use the corridors in a game engine?
Yes. Make Modular Kit builds straight, door, window, corner, T-junction, crossroads, end and stair pieces plus floor, ceiling and wall tiles, each one grid cell long with the origin on the floor, so they snap together in Unreal, Unity or Godot. The materials are plain Principled BSDF with image textures and export to FBX and glTF.
Can the corridor follow my own path?
Yes. Set the plan to Follow Curve and pick any curve object, or press + to add one. Move its points and the corridor rebuilds along the new path.
Are the lights real?
Yes. Every fixture is emissive geometry plus a real lamp, capped by Max Lights so renders stay fast. Broken fixtures stay dark and flickering ones are animated with drivers, so they flicker in renders and animations.
Details
- Version
- 1.0.0
- Blender
- 4.2 or newer
- Tested on
- 4.2, 4.5 and 5.2 LTS
- Render engines
- Cycles, EEVEE
- Category
- Modeling
- Download
- 3.3 MB zip
- License
- GPL v3