Sweetshop – Candy & Sweets Generator for Blender
Photoreal lollipops, chocolates, gummies and wrapped candies
Sweetshop builds photorealistic candy inside Blender: swirl lollipops and candy canes, chocolate bars snapped along their grooves, cocoa-dusted truffles and painted bonbons, translucent gummy bears, sour rings, jelly beans, wrapped caramels and clouds of cotton candy. Pick one of 79 ready-made designs from the picture gallery, press Add, then change anything you like and watch it rebuild live.
Candy comes the way you find it in a shop. Set a count and the pieces fall into a natural pile, scatter across a table or line up in rows and grids, each resting on the ones below without passing through them. Serve them in a glass bowl, an open candy jar, a gift box with pleated paper cups, on a plate, a wooden board, a marble slab or baking paper.
Every surface is painted into real image textures (color, roughness and normal maps) with subsurface scattering in gummies and marshmallows, clear boiled sugar with milky stripes, crinkled cellophane and foil, so the sweets look right in Cycles and EEVEE and export cleanly to game engines.
Features
- 79 designs in 23 kinds and 4 families: hard candy, chocolate, gummies and confections
- Hard candy: swirl, pinwheel and rainbow lollipops, ball pops, candy canes, peppermints, wrapped drops and rock candy
- Chocolate: whole, snapped and unwrapped bars in dark, milk, white and ruby, truffles in 8 coatings, painted bonbons, foil coins
- Gummies: gummy bears and worms, sour rings, jelly beans, gumdrops, marshmallows, licorice twists and wheels
- Confections: caramels, fudge, candy corn, candy-coated drops, gumballs and cotton candy
- Wrappers: clear or tinted cellophane, metal foil and waxed paper twists
- Piles, scatters, rows and grids with real stacking, in bowls, jars, gift boxes, on plates and boards
- Color palettes (fruit, rainbow, pastel, berry, citrus, festive, neon) or your own colors
- Surprise Me and Vary for one-click variations
- Picture-based sidebar: choose swirls, coatings, wrappers and flavors by their rendered previews
- Copy-safe editing: duplicates never change each other
- Image-based PBR materials that work in Cycles, EEVEE and game engines
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.
Install in under a minute (Blender 4.2+)
- In Blender open Edit › Preferences › Get Extensions.
- Open the arrow menu at the top right and choose Install from Disk.
- Pick the downloaded zip. Do not unzip it.
Questions
Which Blender versions are supported?
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
Can I use the candy in a game engine?
Yes. Every material is a set of image textures (color, roughness, normal) on a Principled BSDF, so it exports to glTF and FBX. Use Mesh Detail Low and Textures Medium for lighter assets.
Does it work in EEVEE?
Yes. The materials are made for both Cycles and EEVEE; Cycles shows the most realistic light through gummies, hard candy and glass.
If I duplicate a candy and change the copy, does the original change?
No. Editing a candy gives it its own mesh and materials when another object shares them, so Alt+D and Shift+D copies stay as they were.
Details
- Version
- 1.0.0
- Blender
- 4.2 or newer
- Tested on
- 4.2, 4.5 and 5.2 LTS
- Render engines
- Cycles, EEVEE
- Category
- Modeling
- Download
- 4.4 MB zip
- License
- GPL v3